[oc] number of excusives for each sony home console

Posted by nonobou31

16 comments
  1. source:
    [https://en.wikipedia.org/wiki/Category:PlayStation_(console)-only_games](https://en.wikipedia.org/wiki/Category:PlayStation_(console)-only_games)
    [https://en.wikipedia.org/wiki/Category:PlayStation_2-only_games](https://en.wikipedia.org/wiki/Category:PlayStation_2-only_games)
    [https://en.wikipedia.org/wiki/Category:PlayStation_3-only_games](https://en.wikipedia.org/wiki/Category:PlayStation_3-only_games)
    [https://en.wikipedia.org/wiki/Category:PlayStation_4-only_games](https://en.wikipedia.org/wiki/Category:PlayStation_4-only_games)
    [https://en.wikipedia.org/wiki/Category:PlayStation_5-only_games](https://en.wikipedia.org/wiki/Category:PlayStation_5-only_games)

  2. No point of pushing out exclusives when they can over charge people on regular consoles. Once sales plummet we’ll likely see more exclusives for the ps5

  3. Actually it is worse than it seems. Many games of ps3 and ps4 have been ported after 1-5 years so they have been removed from the list. Ps5 is so low just because it has no games at all. Fuck, they’re even considering Demons Souls to be exclusive when it’s already a ps3 game with better graphics. Same with tlou2.

  4. AAA games are taking longer and longer to make, and it thus becomes harder to justify the costs and profits needed. Just look at Rockstar games, their output is longer and longer yet their games have always pushed the boundaries of technology. And of course there are always 3rd party exclusives that are becoming less and less of a thing, which is good IMO. Even though Xbox has basically no true console exclusives, there is still a lot to play and Gamepass is a great tool to play a bunch of stuff.

    What I find most interesting is that Nintendo still pumps out tons of exclusives, but their budgets are typically reigned in as they don’t push technology to the limits or have absolutely huge games. Will be interesting to see what happens as this cannot continue forever.

  5. Exclusives just aren’t as profitable as they used to be, especially with game development being more expensive than ever. Porting is also easier than ever with consoles nowadays having very similar architecture, so instead of just making a game for one platform, it makes sense to take a PS5 game and port it to Xbox Series X/S, PC and (if feasible) Switch for usually only a little extra cost but a lot of extra revenue. Might as well make the game available for last gen too, especially a few years ago during the covid scalping era when 9th gen consoles and GPUs were nearly impossible to find. Pretty sure every major PS5 and PS4 exclusive that wasn’t developed in house by Sony had some Sony funding to keep it exclusive.

  6. Consoles stopped making sense with the inclusion of internet and I’m glad they’re dying a slow death.

    Consoles used to be 1-2-3: invite a friend, turn console on, pass the gamepad.

    Now it’s “can’t pass you the gamepad yet. Let me create a guest account for it first… oh wait I don’t own the game? Oh that’s because I’m on the guest account by accident. Let me go back.. okay, a console update… done, Let’s go! Wait, what? The game needs updating too. Hmm, servers aren’t responding. That’s too bad. Well, it’s not like it’s an exclusive anyway so let’s just play it on PC. Oh that’s right, PC killed hotseat gaming years ago. Well, better go for a beer then.”

    The talk of being able to upgrade hardware just pushes them deeper into ‘glorified midrange loud PC’ territory and the charm of having an affordable piece of hardware to last for years is long gone. Goodbye consoles, hello personal jumbo jet takeoff simulators.

  7. Still no need for me to upgrade my ps4 yet. Which sucks as I want an excuse to upgrade

  8. Well, the PS5 has lost another exclusive, since Stellar Blade is coming to PC

    And I like. I fucking hate exclusives

  9. This would be really interesting to see mapped next to Microsoft and Nintendo console generations

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